import pygame
import random
import os
window = pygame.display.set_mode((1280, 800))
randox = random.randint(0, 1280)
randoy = random.randint(0, 800)
triangle = (50, 25, 75)
done = False

qwerty = (0, 0, 0)

def randomint(min,max):
	return random.randint(min, max)

def randomColour():
	return (randomint(0, 255),randomint(0, 255), randomint (0, 255))


def draw_triangles(num):
	for i in range(num):
		pygame.draw.polygon(window, randomColour(), [(randomint(0,1280), randomint(0,800)),(randomint(0,1280), randomint(0,800)),(randomint(0,1280), randomint(0,800))], 0)


clock = pygame.time.Clock()

while not done:
	for event in pygame.event.get():
		keys = (pygame.key.get_pressed())
		if event.type == pygame.QUIT:
			done = True
		if event.type == pygame.KEYDOWN and event.key == pygame.K_1:
			draw_triangles(1)
		if keys[pygame.K_2]:
			draw_triangles(2)
		if keys[pygame.K_3]:
			draw_triangles(3)
		if keys[pygame.K_4]:
			draw_triangles(4)
		if keys[pygame.K_5]:
			draw_triangles(5)
		if keys[pygame.K_6]:
			draw_triangles(6)
		if keys[pygame.K_7]:
			draw_triangles(7)
		if keys[pygame.K_8]:
			draw_triangles(8)
		if keys[pygame.K_9]:
			draw_triangles(9)
		if keys[pygame.K_SPACE]:
			window.fill(qwerty)

		pygame.display.flip()





